With 50 modern gaming stations equipped with cutting-edge technology, it offers unique opportunities for comfortable gaming. The club’s main audience consists of men aged 18 to 35, who are actively involved in e-sports. The average check is 52 PLN, providing a stable cash flow. The current occupancy rate of the club is 35%, which is below the planned 45%, opening up significant opportunities for growth and increasing the customer base.
Market Problem:
People come to the gaming club to avoid distractions at home, socialize with like-minded individuals, participate in tournaments, play on the best equipment, and take their minds off their problems.
Business Development Stage:
A profitable, operational business managed by an autonomous operational team, with a current monthly turnover of 100-120 thousand PLN. The business requires minimal involvement from the potential owner, primarily for control and development purposes.
Growth Strategy:
The business has good growth potential as the e-sports sector is actively developing and was officially recognized as an Olympic sport in 2024. Scaling is possible through the opening of new clubs in other cities and countries, and further by selling franchises. Additional income can be generated by hosting tournaments with sponsor involvement, which will also accelerate brand promotion in the market.